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Solving for fun: The surprising and strange world of artificial intelligence game designers

March 1, 2022 by Michael Cook

Two sitting robots
SHUTTERSTOCK.COM/CORONA BOREALIS STUDIO

It’s April 2018, and I’m stuck inside a hotel room, staring at a laptop, panicking (Fig. 1).  I’ve been carefully preparing for months to demonstrate my work at EGX Rezzed—one of the United Kingdom’s most popular videogames expos—and after a lot of hard work and testing, something has gone horribly wrong.

Unlike almost everyone else demonstrating at the event, I’m not a game developer; I’m an artificial intelligence (AI) researcher, and my work—a game-designing AI called ANGELINA—is malfunctioning the night before the event begins. What I’m forgetting, as I desperately race through my code and printout data and records, is that this has happened before, and every time it does, it ends the same way: me apologizing to the AI, because I was wrong all along.

For more about this article see link below.

https://ieeexplore.ieee.org/document/9734276

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IEEE Potentials Magazine is the publication dedicated to undergraduate and graduate students and young professionals. IEEE Potentials explores career strategies, the latest in research, and important technical developments. Through its articles, it also relates theories to practical applications, highlights technology’s global impact, and generates international forums that foster the sharing of diverse ideas about the profession.

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