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Three generations of animation machines

March 1, 2022 by Joseph Decuir

Computers on green arrows in front of a rainbow background.
PIXELS—©SHUTTERSTOCK.COM/RESUL MUSLU, ARROWS—©SHUTTERSTOCK.COM/VALEX

Thanksgiving 1975 was a lucky day. I had graduated from the University of California, Berkeley with B.S. and M.S. degrees in the early 1970s. I learned computer hardware and software design and also played a video game that summer. I was interviewed by Atari to work on the first machine discussed in this article. I passed the technical interview because I was studying the same microprocessor, the MCS 6502, which the Atari team had chosen. I played a few passable games of Tank on one of the arcade machines, and I was hired on the spot (Decuir, 2015).

For more about this article see link below. 

https://ieeexplore.ieee.org/document/9734301

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IEEE Potentials Magazine is the publication dedicated to undergraduate and graduate students and young professionals. IEEE Potentials explores career strategies, the latest in research, and important technical developments. Through its articles, it also relates theories to practical applications, highlights technology’s global impact, and generates international forums that foster the sharing of diverse ideas about the profession.

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