The study of engineering begins with the basics and fundamentals of programming, mechanics, and electronics. From many years, classroom teaching has not evolved much, and, quite often, the rewards for student learning seem to be vague and remote. The effectiveness of education skyrockets if fascinating outcomes of the learning are within reach.
The present article illustrates the pedagogy and teaching setup for a course developed with the motive of acquainting students with the tools and skills required to realize their creativity on real-world hardware without having to deal with the complexities associated with extraneous components. After a lot of research, discussions, and approvals, a course specifically targeting creative thinking while teaching the skills required for implementing ideas was introduced into the curriculum for the first year of engineering study. It was introduced in the form of a laboratory course utilizing open source prototyping boards.
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