In the last decade, we have witnessed rapid technology advancements associated with AR, VR, and MR devices. This has led to several business- and consumer oriented products becoming available on the market. Over the years, both start-ups and major companies have developed fascinating and accessible devices, opening many new possibilities in various domains. The new possibilities for the training and education industry are particularly compelling. Consequently, it is no surprise that these technologies are actively being evaluated for various training contexts (Xie et al., 2021) and compared to their traditional equivalent solutions (Gross et al., 2023). In a near future, these in – novations will directly impact our professional and personal environments, from providing new simple collaboration tools (Wang et al., 2019) up to how our health-care specialists are being trained (Schild et al., 2022).